Gaming Tip: Armour Penetration

In order to get enemy units off the table, strategically one of the things you can do is to employ weapons that have high Armour Penetration which would make it harder for your opponent to make saves against wounds. This of course gets negated if the enemy unit has Invulnerable Saves but it should workContinue reading “Gaming Tip: Armour Penetration”

Gaming Tip: Unit Selection

One of the fun things about the hobby is adding units to your army; for those who aren’t really into the the minutiea of the game then go ahead and add whatever looks good to your collection but as I am learning; if you want to be able to win some games then you’ll haveContinue reading “Gaming Tip: Unit Selection”

Gaming Tip: Invulnerable Saves

As I get more Warhammer 40K under my belt, I realise one of the more useful abilities for a melee-based army is to have an ability or equipment that confers Invulnerable saves is crucial. The weakness of a melee based army is that they are largely unable to shoot and your goal is to getContinue reading “Gaming Tip: Invulnerable Saves”

Unit Feature: Necron Lychguards

True to the theme of my army, I built up a squad of 5 Lychguards to engage enemies in melee plus these guys function as bodyguards Noble HQ units such as the Necron Lord and Necron Overlord. Lychguards can be built 2 different ways: Warscythe – this makes them more deadly in melee with aContinue reading “Unit Feature: Necron Lychguards”

The Blood Angels

The Blood Angels are a favourite of many Warhammer 40K fans out there largely because of their noble backstory and the bright red power armour they wear in battle. In my face-offs so far with Edward, on the tabletop, Blood Angels are fearsome in melee and if you couple them with jump packs to helpContinue reading “The Blood Angels”

Knowing Your Opponent

After being devastated by Blood Angels in 2 consecutive games I figure it’s actually a good idea to do some research about any opponent prior to playing. I’m gonna check Wahapedia next time before I play Edward’s Blood Angels again. Some light research about your enemies always helps. I think… One thing to note aboutContinue reading “Knowing Your Opponent”

Playing to the Objectives

Warhammer 40,000 is table-tap war game but in 9th Edition it’s a game that’s very much about accomplishing mission objectives. In order to secure Victory Points players are rewarded for accomplishing 2 sets of objectives: The Primary Objective of the Mission being played Mission Secondary Objectives or Faction Secondary Objectives You get more Victory PointsContinue reading “Playing to the Objectives”

Pre-Game Preparation

As I gain more experience gaming I realise that familiarity with the faction you’re playing with is key and that’s why I’ve been spending a lot more time playing Warhammer 40K games with my Novokh army. Prior to my last match-up against Edward, I spent quite a bit of time going through my Necron CodexContinue reading “Pre-Game Preparation”

My First Game in 2022

I played my first game of 2022 all the way in Cyberjaya a couple of weekends ago which turned into a 2 vs. 2 game between the following factions: Faction 1 Faction 1 was made up of 500++ points of the following Space Marines: Blood Angels (Edward) Salamanders (the Marzuki brothers) Faction 2 Faction 2Continue reading “My First Game in 2022”

Unit Feature: Technomancer

In one of my crazed buying sprees I managed to get a deal where the seller sold me a Technomancer and that’s how this dude came to be in my collection. To be honest I wasn’t really looking to get him at that point in time but now that I have him all painted upContinue reading “Unit Feature: Technomancer”