My First FULL GAME of Kill Team

Hooray! It seems like I’m getting a lot more game time lately which has taken me away from actual hobbying. I’ve not done much building & painting lately but that’s fine cos’ it feels GREAT to be able to take my minis out for games.

I finally got around to playing a complete game of Kill Team and I must say that I really like the latest edition of the game. It’s fast paced (unlike Warhammer 40,000) and you spend less time waiting around. The main reason-being players alternate turns in moving their units and even if you have less models on the table; there are rules that allow your remaining troops to take out their enemies.

My opponent Tabah fielded the full squad of Kriegsmen from the Octarius box whilst I took my Ork Kommandos out for a spin! We had a fun time rolling dice and we spent about 2-and-a-half hours playing largely because we were a little unfamiliar with all the rules. The time went by just like that and all in all I am liking what Games Workshop has done for Kill Team.

Here’s what I like about the new edition:

  • Each model has a lot more wounds/hit points which increases their survivability
  • The Action Point Limit system is great as it allows elite type armies like Space Marines to do more on the field which evens up the odds against opponents who can field more troops
  • Stratagems & tactics are simpler which makes it easier to use during games even for noobs
  • No waiting around! Because players take turns to move their units; all players are fully engaged. Which is a lot more fun compared to the turn-waiting of Warhammer 40K!
  • Pretty much every weapon has no range restriction which means there’s almost always a target you can open fire on (except for really short range weapons like pistols)

Till next time! Happy hobbying (and gaming!)

My First Game in 2022

I played my first game of 2022 all the way in Cyberjaya a couple of weekends ago which turned into a 2 vs. 2 game between the following factions:

Faction 1

Faction 1 was made up of 500++ points of the following Space Marines:

  • Blood Angels (Edward)
  • Salamanders (the Marzuki brothers)
Faction 2

Faction 2 was made up of 500++ points of the following traitors & xenos:

  • Thousand Sons (Mohsen)
  • Novokh Dynasty Necrons (yours truly)

I must say that playing Warhammer 40,000 requires you to really know your army and the various strategems and abilities so it’s worth it to spend the time the day before to go through your codex to pick out some key unit abilities, faction abilities and stratagems you’d like to use. Preparation is pretty important if you wanna at least give your opponent a decent fight.

My Novokh Dynasty dudes really didn’t perform that well that day and I think it’s partially because I missed out on using some of the rules & strategems especially that would have helped them to land more hits in combat. I especially forgot during one turn to enact Reanimation Protocols which was a waste!

On another note I think the Blood Angels fielded by Edward had a lot going for them in terms of his choice of units & what they were armed with. Experience certainly does pay off in Warhammer 40K. Also props to Mohsen and his Thousand Sons; if not for them I think my side wouldn’t have done so well. Nuff’ said.

Unit Feature: Technomancer

In one of my crazed buying sprees I managed to get a deal where the seller sold me a Technomancer and that’s how this dude came to be in my collection. To be honest I wasn’t really looking to get him at that point in time but now that I have him all painted up he (or it?) is a pretty cool HQ to have on board.

A Necron Technomancer

I have yet to field him in battle at the time of writing of this article so I’m not too sure how valuable he’ll be. According to the Necron Codex this guy has some equipment & support abilities which can help his fellow Necrons perform better in combat & also to increase their chances of survival in the grim darkness of the 41st millennium:

  • Canoptek Cloak: Gives him the ability to fly and to repair a model within 3″ once per turn; restoring D3 lost wounds
  • Canoptek Control Node: A model within 6 inches adds 1 to their attack hit rolls
  • Rites of Reanimation: In the Command phase, a Technomancer is able to reanimate a model within 6 inches of him; if the unit are Necron Warriors then D3 models are reanimated. This ability is useable once per phase.

I’ve got an upcoming 1,000 point game and I think I’ll give him a spin and include him in my list. Besides, how can you not love him and that little spider-like thing he sort of rides on.

Eensy Weensy Spider went up the water spout

Till next time here’s a quick 360 Showcase video and happy hobbying!

Hobby Tip: Leman Russ Krieg Conversion

I really wanted armour units in my Krieg army and a simple mix & match turned a regular ol’ Leman Russ into a Krieg Leman Russ!

This was a simple conversion utilising the following mix & match tricks:

  • A simple head swap that made use of one of the extra heads from the Kill Team Octarius box
  • Making full use of the Kriegsmen decals in KIll Team Octarius
A Krieg-themed Lemus Russ!

Voila! We now have a Krieg company that is supported by armour units. We’ll certainly need more of these hard-hitting units on-hand to take care of traitors, heretics & xenos scum!

Unit Feature: Canoptek Wraiths

I love these guys! They look really menacing and because of the large torsos, painting them was a joy as it allowed me to utilise a lot of red which makes them really stand out on the table top.

The Canoptek Wraith Trio!

What’s also cool is the different head options that come with each unit of which my favourites are the multi-eyed ones that are very reminscent of the designs of the robots in the Matrix.

Tactically, these guys are Fast Attack units with a 12″ movement which allows them to zip across the game board and to close in on units fast! They also have an ability called Wraith Form which allows them to move horizontally through models & terrain features. DEADLY!

I totally love em!!!

Pre-Game Tip: Auras & Buffs

As I get more games under my belt; one of the things that I’ve learnt is to consider the types of complementary buffs that you’d like your units to receive from your HQs alongside other abilities that are unique to your chosen faction/sub-faction.

In Warhammer 40,000; every army list that you put together requires a HQ unit to be part of your list. So depending on what you’d like to do pick a HQ unit alongside any Warlord traits and other equipment loadouts that complements the style of play you intend for a game. This layer of strategy is what makes Warhammer 40K interesting.

Image Credit: BrushRay

In my recent army lists I picked my Skorpekh Lord as the HQ and also selected other abilities, etc that would help my troops do better in melee. Here are some of considerations and the thinking behind some of my choices for my Novokh.

Making use of the Skorpekh Lord’s United in Destruction Aura which gives Destroyer Cult units within 6″ of it re-rolls if they roll 1’s when wounding (this negates bad rolls hopefully) but what this means is that I need to keep the units like the Skorpekh Destroyers close to the Skorpekh Lord.

I gave the Skorpekh Lord the Blood-Fuelled Fury trait unique to Novokh as it gives him the ability to inflict Mortal Wounds upon an unmodified wound roll of 6 (which makes him potentially more deadly once he’s closed in an enemy) – but I could also utilise other traits such as the Thrall of the Silent King to extend the range of the Skorpekh Lord’s aura or Implacable Conqueror to re-roll charge rolls.

Novokh Dynastic Code: Awakened By Murder

I was also particularly keen on being able to take advantage of the Protocol of the Hungry Void + Awakened by Murder Combo which would give the following benefits in the turn where Protocol of the Hungry Void is active:

  • +1 to charge rolls
  • If a unit charged, was charged at or if it performed a Heroic Intervention gain a +1 to AP and a +1 to its Strength characteristic
  • +1 AP improvement on an unmodified wound roll of 6
Command Protocols: Necrons are able to get additional bonuses from different protocols that take effect in each round of battle. What this essentially means is that Necron players benefit from different buffs which change every turn.

The idea behind all the above is to be more deadly in melee especially since quite a number of the models in my army are melee-centric; namely my Skorpekh Destroyers and Canoptek Wraiths.

If you’re new to the game, do spend time to read your army’s codex prior to a game and pick out Strategems, etc that you intend to use that really complements your play style. Tactically it always helps if you are able to re-roll bad rolls or improve the number of dice that goes into a particular roll.

Till next time. Happy hobbying & happy gaming!

Hobby Tip: Telling a Story

Hobbying can be a very personal journey especially if you’re the type who looks to weave a tale as you build each unit in your army.

In my head, the narrative that I’ve put together suggests that this squad is doing their best to survive in a drawn out war of attrition. The equipment they carry also depicts them making do with whatever they have on hand; which is typical of hardened troops like the Death Korps of Krieg.

These minis also depict the squad being a little more at ease, perhaps having a short respite as they await orders for their next charge.

As Kriegsmen were quite likely based on real world troops, I tried to pay homage to French infantrymen who were involved in the trench wars of World War I. The Battle of Verdun demonstrated the courage of French soldiers in what is one of the bloodiest battles of attrition in history.

“ON NE PASSE PAS!”

The next time you’re hobbying why not take some time to tell a story in the way you assemble your miniatures especially if you have a particular squad or unit type that you’re fond of.

Death Riders of Krieg

Death Riders are one of the most revered cavalry units within the ranks of the Astra Militarum.

The Deathworld of Krieg has suffered so much destruction that it’s impossible for tanks & mechanical units to be deployed effectively amidst the ruins of the planet’s surface. In order to reinforce the front lines or to charge the enemy the Kriegsmen in the form of Death Riders are an effective unit for Kriegsmen.

Also, there is the added cool factor of having super unique minis in the form of Death Riders riding genetically engineered Terran horses charging your opponent on the table top!

Hobby Tip: Mixing & Matching

Mixing and matching parts from other kits are one of the easiest ways to create unique poses & load outs for your minis; which is what I’ve tried to do with these Kriegsmen.

In working on my Kriegsmen I wanted to create something different from what comes standard in GW or ForgeWorld kits. By mixing & matching various heads, weapons, etc from the Kill Team Octarius Kriegsmen and some ForgeWorld Kriegsmen I managed to create something pretty special.

The end result?

  • A squad of Kriegsmen with more dynamic poses
  • Unique equipment load outs for each Kriegsmen

Sometimes you really don’t have to go out of your way to create something unique and these guys are good example of how easy it can be to customise your miniatures.

If you’re new to the hobby fret not; just use whatever is in the kits and once you have a larger collection you’d’ve amassed all kinds of bits & bobs that you can then use to create a miniature collection that is unique to you!

Unit Feature: The Cryptothrall Agenda

Happy New Year everyone!

To kick off 2022, I’m gonna do a bit of a feature on Necron Cryptothralls whilst I am still in my mood for Necrons.

For some reason I kinda like how they look. I love the design of these guys and how they are posed. Check out the two that came in Indomitus.

Cryptothrall 1

Cryptothrall 2

The cylindrical shell of their torsos makes them look extra cool and even though they aren’t heavy hitters I love how they symbiotically function in the game alongside Crypteks:

  • They function as bodyguards. Enemies can’t target other Cryptek units in their presence and they’ll have to target them first.
  • If they are within 3″ of a friendly Cryptek, their Ballistic Skill is boosted to a 3+ and their Attack characteristic is doubled to 6.

I gotta include them in my next game! Time to breakout the Warhammer 40K app to create a brand new Necron army list.

Till next time! Happy hobbying!