Hobby Tip: Telling a Story

Hobbying can be a very personal journey especially if you’re the type who looks to weave a tale as you build each unit in your army.

In my head, the narrative that I’ve put together suggests that this squad is doing their best to survive in a drawn out war of attrition. The equipment they carry also depicts them making do with whatever they have on hand; which is typical of hardened troops like the Death Korps of Krieg.

These minis also depict the squad being a little more at ease, perhaps having a short respite as they await orders for their next charge.

As Kriegsmen were quite likely based on real world troops, I tried to pay homage to French infantrymen who were involved in the trench wars of World War I. The Battle of Verdun demonstrated the courage of French soldiers in what is one of the bloodiest battles of attrition in history.


The next time you’re hobbying why not take some time to tell a story in the way you assemble your miniatures especially if you have a particular squad or unit type that you’re fond of.

Death Riders of Krieg

Death Riders are one of the most revered cavalry units within the ranks of the Astra Militarum.

The Deathworld of Krieg has suffered so much destruction that it’s impossible for tanks & mechanical units to be deployed effectively amidst the ruins of the planet’s surface. In order to reinforce the front lines or to charge the enemy the Kriegsmen in the form of Death Riders are an effective unit for Kriegsmen.

Also, there is the added cool factor of having super unique minis in the form of Death Riders riding genetically engineered Terran horses charging your opponent on the table top!

Hobby Tip: Mixing & Matching

Mixing and matching parts from other kits are one of the easiest ways to create unique poses & load outs for your minis; which is what I’ve tried to do with these Kriegsmen.

In working on my Kriegsmen I wanted to create something different from what comes standard in GW or ForgeWorld kits. By mixing & matching various heads, weapons, etc from the Kill Team Octarius Kriegsmen and some ForgeWorld Kriegsmen I managed to create something pretty special.

The end result?

  • A squad of Kriegsmen with more dynamic poses
  • Unique equipment load outs for each Kriegsmen

Sometimes you really don’t have to go out of your way to create something unique and these guys are good example of how easy it can be to customise your miniatures.

If you’re new to the hobby fret not; just use whatever is in the kits and once you have a larger collection you’d’ve amassed all kinds of bits & bobs that you can then use to create a miniature collection that is unique to you!

Unit Feature: The Cryptothrall Agenda

Happy New Year everyone!

To kick off 2022, I’m gonna do a bit of a feature on Necron Cryptothralls whilst I am still in my mood for Necrons.

For some reason I kinda like how they look. I love the design of these guys and how they are posed. Check out the two that came in Indomitus.

Cryptothrall 1

Cryptothrall 2

The cylindrical shell of their torsos makes them look extra cool and even though they aren’t heavy hitters I love how they symbiotically function in the game alongside Crypteks:

  • They function as bodyguards. Enemies can’t target other Cryptek units in their presence and they’ll have to target them first.
  • If they are within 3″ of a friendly Cryptek, their Ballistic Skill is boosted to a 3+ and their Attack characteristic is doubled to 6.

I gotta include them in my next game! Time to breakout the Warhammer 40K app to create a brand new Necron army list.

Till next time! Happy hobbying!

Beginner Tip: Correcting Paint Mistakes

The cool thing about miniature painting is that you can always go back in to correct or enhance your Mini after you’re done. A lot of beginners (myself included) have a fear of making mistakes when we first start on the hobby and one of the biggest fears is messing up when you paint.

Well, as someone who has a bit more experience now I can safely assure any beginner that when you’re working with acrylic paints you can always paint over an existing paint job or sections where you’ve changed your mind about the colour.

What does this mean?

  • You can afford not to be neat as you can always go back in to paint over any overspills
  • You can afford to paint over any sections to a different colour should you feel like it without having to strip the paint (it does take longer to paint a lighter colour though so it might take a few coats to repaint a darker area lighter)
  • You don’t have to be so nervous about painting for the first time or to be messy

Here’s an example of a recent change of mind I had for the blade on my Overlord.

Till next time. Happy hobbying!

Novokh Melee Benefits

I took my Novokh out for a spin in a simple friendly. The win conditions we set for ourselves was simple:

  • My opponent’s goal was to wipe out 3/4’s of my army
  • My goal was to wipe out half of his (my opponent was playing roughly 500 points of Custodes)
  • First to reach their goal wins

We weren’t really prepared and I honestly missed out on using a lot of the abilities that make the Novokh deadly in melee which prompted me to go through the Necron Codex to pick out key abilities I need to employ in future games:

Dynastic Code: Awakened by Murder
  • +1 to charge rolls
  • When charging, being charged at or in a Heroic Intervention units gain a +1 AP penetration for melee attacks
  • Select both directives when employing Protocol of the Hungry Void
Dynastic Stratagem: Blood Rites

For the measly cost of 1 CP, add +1 Attack to models in melee

Dynastic Warlord Trait: Blood-Fuelled Fury

Warlord melee attacks inflicts bonus +1 mortal wound for unmodified wound rolls of 6.

Command Protocol: Protocol of the Hungry Void

  • Unmodified melee wound rolls of 6 get +1 AP
  • When charging, being charged or in a Heroic Intervention melee attacks get +1 to Strength

That’s all from me today! Hope everyone’s having an awesome time this Christmas; happy hobbying!

Anatomy of a Novokh

Hi everyone,

Here’s fairly detailed post that highlights the thought process I went through in picking the colours for my Novokh Dynasty army. I’ll also show some examples and the thinking that guided me as I picked out the details that would use a particular colour.

My Starting Point – Photos from the Necron Codex

As a starting point I referred to the Necron Codex to pick out the core colours for my colour scheme which consists of:

  • Leadbelcher (this here is my shortcut colour which allows me to prime without having to base coat)
  • Evil Sunz Scarlet (I picked this over Mephiston Red because I wanted a brighter red for the red sections which define a member of the Novokh)
  • Runelord Brass (for bladed weapons & small details like the bolts)
  • AK 110011 White for the neat white stripe that goes on the heads & some of the more visibles bits on some units
  • Tesseract Glow that goes on top of Leadbelcher to give that glowy effect on the weapons. I love this colour cos’ it has a sickly yellowish green hue that works either as a weapon glow or some sort of icky slime that goes well for Death Guard

Short Cutting the Process

Painting things faster is always at the top of my mind hence going with Leadbelcher as the main metallic colour for my Novokh. Being able to use a Leadbelcher rattle can helps tremendously when priming so I don’t have to spend time basing everything with Leadbelcher.

Visual Focal Points

The visual focal point for my Novokh that I picked this time around is the white stripe that I placed on their heads and selected body bits. Additionally to add a bit more variety I also used Tesseract Glow for the orb-like bits and Runelord Brass for cables, bladed weapons and some of the bolts on the Necrons.

Here are some examples where this occurs.

Canoptek Wraith
  • A white stripe on the body of the Canoptek Wraith
  • Tesseract Glow on the orb-like bits
  • More Tesseract Glow on Leadbelcher on more orb like bits
Canoptek Reanimator
  • A white stripe on the body of my Canoptek Reanimator
  • A white stripe on the Reanimator’s head
  • Tesseract Glow on Leadbelcher for the bits that appear like a light-source or an orb
  • More Tesseract Glow on the orb at the centre of the mini; plus Runelord Brass for the cables that snake everywhere on the model
Skorpekh Lord
  • A white stripe for the Skorpekh Lord’s head and one for his clawed arm plus Tesseract Glow for the orbs
  • Tesseract Glow on the 2 prominent orbs on his shoulder blades
Skorpekh Destroyer
  • A white stripe on the head and also on the shoulder blade (can you see a sorta pattern emerging?)
  • Tesseract Glow on Leadbelcher for some of these orb bits
  • Tesseract Glow plus selected parts of the appendages were painted red to add more colour to my Skorpekh Destroyers
Necron Warriors
  • For the lowly Necron Warriors, a white stripe on their heads plus a bit of Runelord Brass for some of their joint bolts
  • Runelord Brass for the cables on the weapon and the obligatory Tesseract Glow the energy-based components on their gauss flayers
  • And of course selected bits of their arms & legs were painted red as well to add more variety to the colour scheme
Here’s the whole gang… I have half a mind to revisit the bladed weapons to
repaint them with Leadbelcher followed by the Tesseract Glow treatment

Hope this post helps all of you out there in your colour scheming.

Till next time. Happy hobbying!

Starting My Own Space Wolf Successor Part II

In part 2 of this series of articles I’m gonna deep dive a bit into what I’ve learned so far about colour schemes. I’m gonna walk you guys through what went through my mind in selecting the colour scheme for my yet to be named Space Wolf Successor Chapter.

An Easy to Paint Scheme

Getting my miniatures painted for my Successor Chapter quickly was a key concern for me hence why I picked Mechanicus Standard Grey as the key colour.

The rationale behind this is simple; as I do not yet intend to pick up an air-brush; my primary means of priming my models is through a rattle can. I picked Mechanicus Standard Grey for two reasons:

  • Priming with Citadel’s Mechanicus Standard Grey instantly gives me my base coat which I can then paint on top of
  • Even before I had decided on Space Wolves as the chapter that my Space Marines would be based on I really liked the combination of grey, gold & metallic silver as my key colours

Make An Accent Stand Out

As I was painting I realised that I needed to make some bits of my miniatures stand out hence the choice of gold for the skull element on the chest of my Space Marines as well as the trip on the left pauldron plus the guard and end of bladed weapons.

Utilising the colour gold in this instance gives people a colour that they can focus on and it makes my Space Wolves a little more interesting visually.

It also makes the grey scheme less boring. As I continued to paint more of my successor chapter I started to use red for the weapons just to shake things up a little and to make each miniature a little more interesting on the table top.


The other colours are picked were a little more practical in how I envisaged shock troops to appear like in the 41st Millennium. The other colours I used and why I used them can be summarised below:

Citadel Leadbelcher

Some sort of metallic makes a lot of sense as it is needed on weapons and other bits that is required for a soldier.

Leadbelcher is also a colour that can be used on for other future projects in all kinds of ways.

Citadel Mournfang Brown
Mournfang Brown

I really liked the idea of my units have leather pouches, etc and Mournfang Brown is a nice shade that complements the grey and the gold accents.

Citadel Abaddon Black
Abaddon Black

Black was a no-brainer as I used it initially for weapons and also for the hair on some of my unhelmeted units.

It’s also a colour that was needed for the joints on my Space Marines where there were banded elements that needed to look flexible.

Also I wanted all my bases to be black so it really made sense to also use it on my Space Marines.

A Primaris Outrider

For washes I basically use Nuln Oil now for the Leadbelcher bits and also Agrax Earthshade for the main parts of the armour alongside Reikland Fleshshade which dulls down the gold a little & gives it a bit of a reddish burnished look.

So there you have it. 3 things to consider when picking a colour scheme for your army.

Hope this helps!

Starting My Own Space Wolf Successor Part I


I’ve been into the Hobby for a much shorter frame compared to most enthusiasts and for some reason I felt strongly that I wanted to get as much hobbying done in a short amount of time.

This has resulted in me painting up an astonishing number of Space Marines in a quick to paint colour scheme that is similar to the GW Space Wolves colour scheme.

Colour Scheme

  • Mechanicus Standard Grey
  • Retributor Armour
  • Leadbelcher
  • Abaddon Black
  • Incubi Darkness
  • Mournfang Brown (for pouches, holsters & such)

For the weapons I’ve been using the following colours:

  • Abaddon Black / Mephiston Red
  • Leadbelcher
  • Retributor Armour (for things like the Aquilae)

The Initial Idea & What Changed

In the beginning I wanted to play them as a Ultramarine Successor Chapter as I had painted up my 2nd edition Space Marines as Ultramarines but after that I changed my mind as I managed to pick up a second-hand copy of the Space Wolf Codex plus a Ragnar Blackmane miniature for cheap.

Now that I’ve firmly decided to play them as a Space Wolf Successor I’ve gotta figure out a few things; which I will write a bit about this week as a possible guide for those of you who wish to create your own Successor Chapter.

Planned Articles for This Series

In this series of articles I’ll be working through my thought process in fleshing out my Space Wolf Successor Chapter which would include articles that cover the following:

  • Choosing a Colour Scheme: The Thinking Behind My Colour Choices
  • Coming Up with a Name & Developing My Chapter Heraldry
  • Developing the Backstory for My Successor Chapter

Some of the themes above could spread out over more than 1 article as I’m still in the early stages of developing my Successor Chapter. Even though I’ve painted a lot of them up, it always bugged me a little that I’ve not fleshed them out that much. Now that I’ve read up quite a bit of lore and immersed myself into the fiction of Warhammer 40,000 I am more ready to tackle this long-term project to work own my own addition to the world of Warhammer 40K.

Wish me luck!

The Novokh Dynasty

There isn’t much about the Novokh Dynasty in the 9th Edition Codex and the Internet so I’m going to take some creative liberties in my write-up.

Here’s what’s official in the codex and a bit of what I’ve found online:

  • The Novokh are the most blood-thirsty of the Necrons
  • When they were still mortal, the Novokh Dynasty practiced long & elaborate blood rituals and these remained in their personality engrams after biotransference
  • These engrams are triggered in battle which causes a surge in aggression the moment blood is spilled on the battle field
  • The Novokh Dynasty is based in the Ultima Segmentum which puts them in direct conflict with the Ultramarines

Here’s how I imagine them to be based on what is available in the lore.

My Interpretation of the Novokh

The Novokh were skilled melee warriors who were berserkers in battle; a trait they still carry today as Necrons. They practiced blood rituals as a rite of battle and these rituals remained ensconced in their cybernetic engrams which makes them more blood-thirsty compared to other members of their race.

The Novokh have embraced their cybernetic existence; they see themselves as perfect warriors who are able to martial their fury in decimating their foes. They seek to herald the dawn of a galaxy under Necron rule and for life to be replaced by the purity of biotransference.

The Novokh are rage. They are the fury of battle. The are the tip of the spear that will herald the dawn of a new age for the Necrons. Unlike their brethren; they embrace their cybernetic nature as it has given them immortality and the ability to achieve purity in battle.